Haven't tried the SMG or Heavy gun yet (strength on a shooter, ugh). So played for 2-3hrs last night with pre-generated characters and managed the conbat OK but by mid ag centre at least half of my guys had run out of ammo and I didn't miss that much Random encounter with 4 slug things with 60. The main difference in DC is in damage increases of lower-tier weapons, rebar staff is 70-100 damage a strike, 9mm pistol is 35-44ish and AR burst has lost a bullet (used to be 3+, now the m16 only has a burst of 2 rounds) Wasteland 2 > General Discussions > Topic Details. ![]() ![]() Handguns-blades (about 10% less than AR, not too shabby, take free shots for handguns) Mark Morgans Wasteland 2 original soundtrack in digital format. Three digital novellas set in the Wasteland world. A free copy of Wasteland 1 - The Original Classic. Sniper (don't take stress fire, just move, -1 AP reposition is better overall) Buy Wasteland 2: Directors Cut - Digital Deluxe Edition. bowling strategies, implementing these changes can help take your team to the next level.In this blog post, well explore each of these areas in-depth and. from the Red Skorpion Militia) and break down their weapons. An easy way to gather a lot of scrap is to hunt for heavy gunners (eg. Obtained by stripping weapons using the Weaponsmithing skill. Here's what I need: Unique Weapon Name & Type (If it's. Broken weapon parts is an item in Wasteland 2. Also, I produced the GMVs for Wazer Wifle and Date with a Deathclaw. on Fallout 3, New Vegas and TESV: Skyrim. I say go blunt, get the generic armor perk and the stunning perks (the 25-75% chance to hit someone walking past you aren't really worth it, it happens so infrequently) and hit rarely but hit hard.ĪR-Blunt (AR hollowpoint, melee shooting a waste imo), (blunt stun, opportunity attack too infrequent) I plan to return to the wastes soon with a fantastic guide of UNIQUE weapons in Wasteland 2 Caedo Genesis here I'm responsible for 'many' YouTube guides for unique weapons/armor/etc. Melee and brawling is still great, a bladed guy with a combat knife can attack 4-5 times a turn if starting next to a target, and the blunt single-hit-crits can be outrageously high (320 on one hit is my record, at level 19, with a rebar staff). The handgun perks for free-action shooting are sweet, I've had a couple fights where I've gotten 4 targeted head-shot crits off and then repositioned.ĪR is still king, but Energy weapons are crucial in late-game, so I wouldn't be upset that you've invested heavily in them, but make sure you have alternate weapon for non-conductive enemies, and take the overload type perks for damage to non-conductive. 3600 to 4100 damage done respectively, but Rick also has a few extra duties, like being an a**hole, so all of his points aren't going to damage-dealing. Handguns are much much better than they used to be, I'm pleased to report that Rick Grimes, pistoleer extraordinaire is keeping up just fine with Coral Grimes, assault weapon specialist.
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